JW reasons bring nothing, except hold OTA down
They don't balance things out, They don't make JWs "less frequent" they make them non-existant
The only JW reasons players actually notice is the death one
If a bunch of CP's die/OTA dies/DvL dies thats where players know that JW count starts (and so do rebels)
The other reasons basically are a bonus if a CP dies nearby a checkpoint or something
Rebel intel from what I've heard never actually was counted AS a JW reason, more like a thing that made Combine gather reasons so they can act upon the intel they've got (coz ya know CP's cant raid dick since everything is 404 for some reason)
Some Plaza/Nexus attack reasons (idk why those are single reasons, attack on Plaza or Nexus should be an instant JW)
CP's and OTA literally act like poor people gathering coins with these, just get the one more required before the 10min mark making death of 3 fuckin units completely forgotten (which in itself is retarded 10min is way too low)
So what do i thing should grant a JW ? Higher-ups decision
Yes, a simple yes or no from a higher-up on JW and boom it starts, no CP/OTA/Rebel will know the decision of a single man, they wont be able to predict this, they might even be surprised by it or they wont make it in time to the enderchest and hide their stuff
How would I limit it ?
- JW's can last 30min max.
- JW's cannot be called for the next 30min
And yes you're right... these are old APEX rules. This is how it should be and reasons could be left for JWs (except this time instead of making it take away 2/3 JW reasons it counts "like a JW" so u cant call one for the next 30min (and the next shadow raid cant be called like we cant currently, for the next 4 hours)
They don't balance things out, They don't make JWs "less frequent" they make them non-existant
The only JW reasons players actually notice is the death one
If a bunch of CP's die/OTA dies/DvL dies thats where players know that JW count starts (and so do rebels)
The other reasons basically are a bonus if a CP dies nearby a checkpoint or something
Rebel intel from what I've heard never actually was counted AS a JW reason, more like a thing that made Combine gather reasons so they can act upon the intel they've got (coz ya know CP's cant raid dick since everything is 404 for some reason)
Some Plaza/Nexus attack reasons (idk why those are single reasons, attack on Plaza or Nexus should be an instant JW)
CP's and OTA literally act like poor people gathering coins with these, just get the one more required before the 10min mark making death of 3 fuckin units completely forgotten (which in itself is retarded 10min is way too low)
So what do i thing should grant a JW ? Higher-ups decision
Yes, a simple yes or no from a higher-up on JW and boom it starts, no CP/OTA/Rebel will know the decision of a single man, they wont be able to predict this, they might even be surprised by it or they wont make it in time to the enderchest and hide their stuff
How would I limit it ?
- JW's can last 30min max.
- JW's cannot be called for the next 30min
And yes you're right... these are old APEX rules. This is how it should be and reasons could be left for JWs (except this time instead of making it take away 2/3 JW reasons it counts "like a JW" so u cant call one for the next 30min (and the next shadow raid cant be called like we cant currently, for the next 4 hours)