What? It would be useless just like the normal viscerators. Also, GRID already has a viscerator that while useless takes much less work to get than an E2. E2 is very hard to code.Why dont you build one yourself life scanners?
What? It would be useless just like the normal viscerators. Also, GRID already has a viscerator that while useless takes much less work to get than an E2. E2 is very hard to code.Why dont you build one yourself life scanners?
1) M3 doesnt give that e2 that easilyWhy dont you build one yourself life scanners?
Reaches for photo labelled "obama awarding obama"It's as working as we can get it really. We don't have access to the source code for HL2 npcs, so I have to use the limited control I have over them. It will try to attack anyone who attacks you, or you attack. Due to limited air nodes on some maps, and how the Manhack was never meant to be used like this it basically freaks out when it's in a passive state where it has no target.
I actually spent about half an hour cutting out vins pfp and editing it onto the obama thing but got too lazy so just left it.Reaches for photo labelled "obama awarding obama"
Hey vin, I just wanted to let you know that there's an addon out there called among the lines of "Player based NPC relations" and it allows players to be on the various sides of the different HL2 NPC... Groups ? Like, Combine, Citizen, Zombie, etc, so it would do something like this:It's as working as we can get it really. We don't have access to the source code for HL2 npcs, so I have to use the limited control I have over them. It will try to attack anyone who attacks you, or you attack. Due to limited air nodes on some maps, and how the Manhack was never meant to be used like this it basically freaks out when it's in a passive state where it has no target.
all the stuff in impulse is custom made, and we already use relations in impulse. for example, thats how the manhack is friendly to combine and only attacks those who attack you. thanks anyway.Hey vin, I just wanted to let you know that there's an addon out there called among the lines of "Player based NPC relations" and it allows players to be on the various sides of the different HL2 NPC... Groups ? Like, Combine, Citizen, Zombie, etc, so it would do something like this:
> Player X is part of the Combine NPC group, all Combine NPCs are friendly to them. You could apply this with Zombies, etc.
The only little problem there is with this is that if I'm not mistaken, only the player themselves have control over the group they want to be apart of. I think there could be a way to work around it but I'm not sure.
Not sure if it's of any help but yeah. I use this addon for some private HL2RP servers I make from time to time where I'm on the Union's side for example.
Thanks for the answer Vin! That was what i was looking for.It's as working as we can get it really. We don't have access to the source code for HL2 npcs, so I have to use the limited control I have over them. It will try to attack anyone who attacks you, or you attack. Due to limited air nodes on some maps, and how the Manhack was never meant to be used like this it basically freaks out when it's in a passive state where it has no target.